![]() Some shambling slime-covered monstrosity will jump out at him, and he’ll be temporarily startled, but minutes later he’ll be back to calmly solving puzzles and busting his coworkers’ balls. Even when shit really starts to go down, Shane more or less just rolls with the punches. While Shane rarely interacts with anybody in person, he’s constantly joking around and trading insults with other members of his team over the radio. You’d think everyone on Mars would be rather freaked out at this point, and yet Moons of Madness maintains an oddly jovial tone in its early hours. Everyone is being haunted by disturbing dreams, sightings of a mysterious being known as “The Witch” are on the rise, the base is falling apart, and certain crew members have isolated themselves as they work on mysterious projects. We're never clearly told what exactly this mission is, but that’s neither here nor there – what matters is that it’s not going well. If you don't mind your Lovecraft with a touch of Michael Bay, don't hesitate to blast off for the Moons of Madness.Moons of Madness casts players as Shane Newehart, an engineer engaged in a secret mission on Mars on behalf of the shadowy Orochi Corporation. It isn't as dark or atmospheric as some of its macabre competitors, but it's well-crafted, nicely varied, and builds to a satisfying, pulse-pounding crescendo. Moons of Madness is the best of the recent rash of Lovecraft games. ![]() Moons of Madness delivers, and like the best horror experiences doesn’t outstay its welcome, or let you become too comfortable with your surroundings. Inconsistent voice acting aside, Moons of Madness nails the eldritch ambiance and unmitigated madness that its Lovecraftian influence deserves. Moons of Madness is a solid cosmic horror that knows how to tell a compelling story and promote well designed puzzles. Spaziogames - Domenico Musicò - Italian - 7.9 / 10 Good cosmic horror mix of Lovecraft, and The Secret World universe on Mars. SECTOR.sk - Franti�ek Vangor - Slovak - 8 / 10 Moons of Madness may be light on scares, but the great use of its setting and very strong storytelling make for a compelling narrative-driven experience. Moons of Madness makes you feel like you're on Mars but fails as a horror game. NoobFeed - Bogdan Robert Mateș - 60 / 100 Lovecraft without yelling “CTHULHU!” in your ear every five minutes. Most pleasingly, it channels the spirit of H.P. Moons of Madness is a wonderfully chilling outing that blends horror and sci-fi to excellent effect, delivering a palpable sense of dread. While very linear and completely devoid of replayability, Moons of Madness scratches that Lovecraft itch, melding science fiction and horror together extremely well. Plus, the ending feels rushed.Ĭultured Vultures - Jimmy Donnellan - 7 / 10Įven if the puzzle density and technical issues may drive you to madness, this cosmic horror still has something unique to offer. Despite its seamless merger of cosmic horror and credible sci-fi, the game doesn't quite match its potential in the consistent emotional intensity of its execution. You'll be playing more for the cerebral rewards than the scares, though. Moons of Madness is an engaging and atmospheric effort that feels like a Love(craftian) child of Half-Life and Dead Space. ![]() It may not be as good a cosmic horror as you expect it be but as a space adventure it's quite something. Bazimag - Sina Golab Zadeh - Persian - 7.6 / 10
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